Cloth Simulation in 3ds Max
English | Mar 31, 2014 | .MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 1.60 GB
The Cloth system in 3ds Max allows you to create realistic garments and fabrics, from T-shirts to tablecloths. This course, from author Joel Bradley, provides a deep dive into cloth simulation in 3ds Max, giving you the information you need to tackle your own project.
Joel examines the effect of scale on cloth behavior, the impact different mesh subdivision types can make on your model, and the function and options behind the Cloth modifier, the heart of the Cloth system. He also shows how to set up and control behaviors like bend and curve, U and V Stretch, Density, Thickness, and Friction. Plus, discover how to work with groups and constraints and create effects like wet cloth and tearable cloth.
This course was created and produced by Joel Bradley. We are honored to host this content in our library.
Comparing mesh subdivisions
Adding the Cloth modifier
Adjusting options like panels, seams, and faces
Setting up and controlling cloth behaviors
Working with constraints like Preserve, Surface, and Sticky Cloth
Applying forces to cloth
Controlling cloth quality