VIRTUAL REALITY Ebooks, presentations and lecture notes covering full semester syllabus
The topics covered in the attached e-books are:
Introduction : The three Iís of virtual reality, commercial VR technology and the five classic components of a VR system.
UNIT - II
Input Devices : (Trackers, Navigation, and Gesture Interfaces): Three-dimensional position trackers, navigation and manipulation, interfaces and gesture interfaces.
UNIT - III
Output Devices: Graphics displays, sound displays & haptic feedback.
UNIT - IV
Modeling : Geometric modeling, kinematics modeling, physical modeling, behaviour modeling, model management.
UNIT - V
Human Factors: Methodology and terminology, user performance studies, VR health and safety issues.
UNIT - VI
Applications: Medical applications, military applications, robotics applications.
UNIT - VII
VR Programming-I : Introducing Java 3D, loading and manipulating external models, using a lathe to make shapes.
UNIT - VIII
VR Programming-II : 3D Sprites, animated 3D sprites, particle systems.
Please download lectures on Virtual Reality from the attachments...