Download Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design pdf by This book is a lucid and practical introduction to thinking and designing with objects—and making systems that are well crafted, robust, and maintainable. Developers and students can learn object-oriented analysis and design (OOA/D) through 3 iterations of 2 cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. Download the pdf from below to explore all topics and start learning.

BOOK CONTENTS-

PART I INTRODUCTION
1 Object-Oriented Analysis and Design
2 Iterative Development and the Unified Process
3 Case Study: The NextGen POS System


PART II INCEPTION
4 Inception
5 Understanding Requirements
6 Use-Case Model: Writing Requirements in Context
7 Identifying Other Requirements
8 From Inception to Elaboration


PART III ELABORATION ITERATION 1
9 Use-Case Model: Drawing System Sequence Diagrams
10 Domain Model: Visualizing Concepts
11 Domain Model: Adding Associations
12 Domain Model: Adding Attributes
13 Use-Case Model: Adding Detail with Operation Contracts
14 From Requirements to Design in this Iteration
15 Interaction Diagram Notation
16 GRASP: Designing Objects with Responsibilities
17 Design Model: Use-Case Realizations with GRASP Patterns
18 Design Model: Determining Visibility
19 Design Model: Creating Design Class Diagrams
20 Implementation Model: Mapping Designs to Code


PART IV ELABORATION ITERATION 2
21 Iteration 2 and its Requirements
22 GRASP: More Patterns for Assigning Responsibilities
23 Designing Use-Case Realizations with GoF Design Patterns


PART V ELABORATION ITERATION 3
24 Iteration 3 and Its Requirements
25 Relating Use Cases 385
26 Modeling Generalization
27 Refining the Domain Model
28 Adding New SSDs and Contracts
29 Modeling Behavior in Statechart Diagrams
30 Designing the Logical Architecture with Patterns
31 Organizing the Design and Implementation Model Packages
32 Introduction to Architectural Analysis and the SAD
33 Designing More Use-Case Realizations with Objects and Patterns
34 Designing a Persistence Framework with Patterns


PART VI SPECIAL TOPICS
35 On Drawing and Tools
36 Introduction to Iterative Planning and Project Issues
37 Comments on Iterative Development and the UP
38 More UML Notation