The goal of this book is to get readers who are new to game AI to the point where they can usefully consume ��regular�� books on game AI. It is aimed at those who do not have a hard-core programming background, particularly those coming from other areas of game development. The book achieves this through a series of projects based on small and understandable games. Because AI is about decision making, the projects and topics selected for the book are measured against the question, ��Can a beginner understand the decision-making process?�� The projects may present some challenges, but with the help of this book, beginners should always be able to say, ��I might have trouble getting the AI to act, but I have no trouble getting the AI to decide.��