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Thread: Java How to Program 9th Edition by ditel and deitel

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    Pdf 32 Java How to Program 9th Edition by ditel and deitel

    Java How to Program 9th Edition

    Before You Begin xxxiii
    1 Introduction to Computers and Java 1
    1.1 Introduction 2
    1.2 Computers: Hardware and Software 5
    1.3 Data Hierarchy 6
    1.4 Computer Organization 8
    1.5 Machine Languages, Assembly Languages and High-Level Languages 10
    1.6 Introduction to Object Technology 11
    1.7 Operating Systems 13
    1.8 Programming Languages 16
    1.9 Java and a Typical Java Development Environment 18
    1.10 Test-Driving a Java Application 22
    1.11 Web 2.0: Going Social 26
    1.12 Software Technologies 29
    1.13 Keeping Up-to-Date with Information Technologies 31
    1.14 Wrap-Up 32
    2 Introduction to Java Applications 37
    2.1 Introduction 38
    2.2 Your First Program in Java: Printing a Line of Text 38
    2.3 Modifying Your First Java Program 44
    2.4 Displaying Text with printf 46
    2.5 Another Application: Adding Integers 47
    2.6 Memory Concepts 52
    2.7 Arithmetic 53
    2.8 Decision Making: Equality and Relational Operators 56
    2.9 Wrap-Up 60
    3 Introduction to Classes, Objects, Methods
    and Strings 71
    3.1 Introduction 72
    3.2 Declaring a Class with a Method and Instantiating an Object of a Class 72
    3.3 Declaring a Method with a Parameter 76
    3.4 Instance Variables, set Methods and get Methods 79
    3.5 Primitive Types vs. Reference Types 84
    3.6 Initializing Objects with Constructors 85
    3.7 Floating-Point Numbers and Type double 88
    3.8 (Optional) GUI and Graphics Case Study: Using Dialog Boxes 92
    3.9 Wrap-Up 95
    4 Control Statements: Part 1 102
    4.1 Introduction 103
    4.2 Algorithms 103
    4.3 Pseudocode 104
    4.4 Control Structures 104
    4.5 if Single-Selection Statement 107
    4.6 if…else Double-Selection Statement 107
    4.7 while Repetition Statement 112
    4.8 Formulating Algorithms: Counter-Controlled Repetition 113
    4.9 Formulating Algorithms: Sentinel-Controlled Repetition 118
    4.10 Formulating Algorithms: Nested Control Statements 125
    4.11 Compound Assignment Operators 130
    4.12 Increment and Decrement Operators 130
    4.13 Primitive Types 134
    4.14 (Optional) GUI and Graphics Case Study: Creating Simple Drawings 134
    4.15 Wrap-Up 138
    5 Control Statements: Part 2 151
    5.1 Introduction 152
    5.2 Essentials of Counter-Controlled Repetition 152
    5.3 for Repetition Statement 154
    5.4 Examples Using the for Statement 158
    5.5 do…while Repetition Statement 162
    5.6 switch Multiple-Selection Statement 164
    5.7 break and continue Statements 172
    5.8 Logical Operators 173
    5.9 Structured Programming Summary 179
    5.10 (Optional) GUI and Graphics Case Study: Drawing Rectangles and Ovals 184
    5.11 Wrap-Up 187
    6 Methods: A Deeper Look 197
    6.1 Introduction 198
    6.2 Program Modules in Java 198
    6.3 static Methods, static Fields and Class Math 200
    6.4 Declaring Methods with Multiple Parameters 202
    6.5 Notes on Declaring and Using Methods 205
    6.6 Method-Call Stack and Activation Records 206
    6.7 Argument Promotion and Casting 207
    6.8 Java API Packages 208
    6.9 Case Study: Random-Number Generation 210
    6.9.1 Generalized Scaling and Shifting of Random Numbers 214
    6.9.2 Random-Number Repeatability for Testing and Debugging 214
    6.10 Case Study: A Game of Chance; Introducing Enumerations 215
    6.11 Scope of Declarations 219
    6.12 Method Overloading 222
    6.13 (Optional) GUI and Graphics Case Study: Colors and Filled Shapes 224
    6.14 Wrap-Up 227
    7 Arrays and ArrayLists 240
    7.1 Introduction 241
    7.2 Arrays 242
    7.3 Declaring and Creating Arrays 243
    7.4 Examples Using Arrays 244
    7.5 Case Study: Card Shuffling and Dealing Simulation 254
    7.6 Enhanced for Statement 258
    7.7 Passing Arrays to Methods 259
    7.8 Case Study: Class GradeBook Using an Array to Store Grades 262
    7.9 Multidimensional Arrays 268
    7.10 Case Study: Class GradeBook Using a Two-Dimensional Array 271
    7.11 Variable-Length Argument Lists 278
    7.12 Using Command-Line Arguments 279
    7.13 Class Arrays 281
    7.14 Introduction to Collections and Class ArrayList 284
    7.15 (Optional) GUI and Graphics Case Study: Drawing Arcs 286
    7.16 Wrap-Up 289
    8 Classes and Objects: A Deeper Look 311
    8.1 Introduction 312
    8.2 Time Class Case Study 312
    8.3 Controlling Access to Members 316
    8.4 Referring to the Current Object’s Members with the this Reference 317
    8.5 Time Class Case Study: Overloaded Constructors 320
    8.6 Default and No-Argument Constructors 326
    8.7 Notes on Set and Get Methods 326
    8.8 Composition 328
    8.9 Enumerations 331
    8.10 Garbage Collection and Method finalize 333
    8.11 static Class Members 334
    8.12 static Import 338
    8.13 final Instance Variables 339
    8.14 Time Class Case Study: Creating Packages 340
    8.15 Package Access 345
    8.16 (Optional) GUI and Graphics Case Study: Using Objects with Graphics 347
    8.17 Wrap-Up 351
    9 Object-Oriented Programming: Inheritance 359
    9.1 Introduction 360
    9.2 Superclasses and Subclasses 361
    9.3 protected Members 363
    9.4 Relationship between Superclasses and Subclasses 364
    9.4.1 Creating and Using a CommissionEmployee Class 364
    9.4.2 Creating and Using a BasePlusCommissionEmployee Class 370
    9.4.3 Creating a CommissionEmployee–BasePlusCommissionEmployee
    Inheritance Hierarchy 375
    9.4.4 CommissionEmployee–BasePlusCommissionEmployee Inheritance
    Hierarchy Using protected Instance Variables 377
    9.4.5 CommissionEmployee–BasePlusCommissionEmployee Inheritance
    Hierarchy Using private Instance Variables 380
    9.5 Constructors in Subclasses 385
    9.6 Software Engineering with Inheritance 386
    9.7 Class Object 387
    9.8 (Optional) GUI and Graphics Case Study: Displaying Text and
    Images Using Labels 388
    9.9 Wrap-Up 391
    10 Object-Oriented Programming: Polymorphism 394
    10.1 Introduction 395
    10.2 Polymorphism Examples 397
    10.3 Demonstrating Polymorphic Behavior 398
    10.4 Abstract Classes and Methods 400
    10.5 Case Study: Payroll System Using Polymorphism 403
    10.5.1 Abstract Superclass Employee 404
    10.5.2 Concrete Subclass SalariedEmployee 407
    10.5.3 Concrete Subclass HourlyEmployee 408
    10.5.4 Concrete Subclass CommissionEmployee 410
    10.5.5 Indirect Concrete Subclass BasePlusCommissionEmployee 412
    10.5.6 Polymorphic Processing, Operator instanceof and Downcasting 413
    10.5.7 Summary of the Allowed Assignments Between Superclass and
    Subclass Variables 418
    10.6 final Methods and Classes 418
    10.7 Case Study: Creating and Using Interfaces 419
    10.7.1 Developing a Payable Hierarchy 421
    10.7.2 Interface Payable 422
    10.7.3 Class Invoice 422
    10.7.4 Modifying Class Employee to Implement Interface Payable 425
    10.7.5 Modifying Class SalariedEmployee for Use in the Payable
    Hierarchy 427
    10.7.6 Using Interface Payable to Process Invoices and Employees
    Polymorphically 428
    10.7.7 Common Interfaces of the Java API 430
    10.8 (Optional) GUI and Graphics Case Study: Drawing with Polymorphism 431
    10.9 Wrap-Up 433
    11 Exception Handling: A Deeper Look 438
    11.1 Introduction 439
    11.2 Example: Divide by Zero without Exception Handling 439
    11.3 Example: Handling ArithmeticExceptions and
    InputMismatchExceptions 442
    11.4 When to Use Exception Handling 447
    11.5 Java Exception Hierarchy 447
    11.6 finally Block 450
    11.7 Stack Unwinding and Obtaining Information from an Exception Object 454
    11.8 Chained Exceptions 457
    11.9 Declaring New Exception Types 459
    11.10 Preconditions and Postconditions 460
    11.11 Assertions 461
    11.12 (New in Java SE 7) Multi-catch: Handling Multiple Exceptions
    in One catch 462
    11.13 (New in Java SE 7) try-with-Resources: Automatic Resource Deallocation 463
    11.14 Wrap-Up 463
    12 ATM Case Study, Part 1: Object-Oriented
    Design with the UML 469
    12.1 Case Study Introduction 470
    12.2 Examining the Requirements Document 470
    12.3 Identifying the Classes in a Requirements Document 478
    12.4 Identifying Class Attributes 484
    12.5 Identifying Objects’ States and Activities 489
    12.6 Identifying Class Operations 493
    12.7 Indicating Collaboration Among Objects 499
    12.8 Wrap-Up 506
    13 ATM Case Study Part 2: Implementing an
    Object-Oriented Design 510
    13.1 Introduction 511
    13.2 Starting to Program the Classes of the ATM System 511
    13.3 Incorporating Inheritance and Polymorphism into the ATM System 516
    13.4 ATM Case Study Implementation 522
    13.4.1 Class ATM 523
    13.4.2 Class Screen 528
    13.4.3 Class Keypad 529
    13.4.4 Class CashDispenser 530
    13.4.5 Class DepositSlot 531
    13.4.6 Class Account 532
    13.4.7 Class BankDatabase 534
    13.4.8 Class Transaction 537
    13.4.9 Class BalanceInquiry 538
    13.4.10 Class Withdrawal 539
    13.4.11 Class Deposit 543
    13.4.12 Class ATMCaseStudy 546
    13.5 Wrap-Up 546
    14 GUI Components: Part 1 549
    14.1 Introduction 550
    14.2 Java’s New Nimbus Look-and-Feel 551
    14.3 Simple GUI-Based Input/Output with JOptionPane 552
    14.4 Overview of Swing Components 555
    14.5 Displaying Text and Images in a Window 557
    14.6 Text Fields and an Introduction to Event Handling with Nested Classes 561
    14.7 Common GUI Event Types and Listener Interfaces 567
    14.8 How Event Handling Works 569
    14.9 JButton 571
    14.10 Buttons That Maintain State 574
    14.10.1 JCheckBox 574
    14.10.2 JRadioButton 577
    14.11 JComboBox; Using an Anonymous Inner Class for Event Handling 580
    14.12 JList 584
    14.13 Multiple-Selection Lists 586
    14.14 Mouse Event Handling 589
    14.15 Adapter Classes 594
    14.16 JPanel Subclass for Drawing with the Mouse 597
    14.17 Key Event Handling 601
    14.18 Introduction to Layout Managers 604
    14.18.1 FlowLayout 605
    14.18.2 BorderLayout 608
    14.18.3 GridLayout 611
    14.19 Using Panels to Manage More Complex Layouts 613
    14.20 JTextArea 615
    14.21 Wrap-Up 618
    15 Graphics and Java 2D 631
    15.1 Introduction 632
    15.2 Graphics Contexts and Graphics Objects 634
    15.3 Color Control 635
    15.4 Manipulating Fonts 642
    15.5 Drawing Lines, Rectangles and Ovals 647
    15.6 Drawing Arcs 651
    15.7 Drawing Polygons and Polylines 654
    15.8 Java 2D API 657
    15.9 Wrap-Up 664
    16 Strings, Characters and Regular Expressions 672
    16.1 Introduction 673
    16.2 Fundamentals of Characters and Strings 673
    16.3 Class String 674
    16.3.1 String Constructors 674
    16.3.2 String Methods length, charAt and getChars 675
    16.3.3 Comparing Strings 676
    16.3.4 Locating Characters and Substrings in Strings 681
    16.3.5 Extracting Substrings from Strings 683
    16.3.6 Concatenating Strings 684
    16.3.7 Miscellaneous String Methods 684
    16.3.8 String Method valueOf 686
    16.4 Class StringBuilder 687
    16.4.1 StringBuilder Constructors 688
    16.4.2 StringBuilder Methods length, capacity, setLength and
    ensureCapacity 688
    16.4.3 StringBuilder Methods charAt, setCharAt, getChars
    and reverse 690
    16.4.4 StringBuilder append Methods 691
    16.4.5 StringBuilder Insertion and Deletion Methods 693
    16.5 Class Character 694
    16.6 Tokenizing Strings 699
    16.7 Regular Expressions, Class Pattern and Class Matcher 700
    16.8 Wrap-Up 708
    17 Files, Streams and Object Serialization 719
    17.1 Introduction 720
    17.2 Files and Streams 720
    17.3 Class File 722
    17.4 Sequential-Access Text Files 726
    17.4.1 Creating a Sequential-Access Text File 726
    17.4.2 Reading Data from a Sequential-Access Text File 733
    17.4.3 Case Study: A Credit-Inquiry Program 736
    17.4.4 Updating Sequential-Access Files 741
    17.5 Object Serialization 742
    17.5.1 Creating a Sequential-Access File Using Object Serialization 743
    17.5.2 Reading and Deserializing Data from a Sequential-Access File 749
    17.6 Additional java.io Classes 751
    17.6.1 Interfaces and Classes for Byte-Based Input and Output 751
    17.6.2 Interfaces and Classes for Character-Based Input and Output 753
    17.7 Opening Files with JFileChooser 754
    17.8 Wrap-Up 757
    18 Recursion 765
    18.1 Introduction 766
    18.2 Recursion Concepts 767
    18.3 Example Using Recursion: Factorials 768
    18.4 Example Using Recursion: Fibonacci Series 771
    18.5 Recursion and the Method-Call Stack 774
    18.6 Recursion vs. Iteration 776
    18.7 Towers of Hanoi 777
    18.8 Fractals 779
    18.9 Recursive Backtracking 790
    18.10 Wrap-Up 790
    19 Searching, Sorting and Big O 798
    19.1 Introduction 799
    19.2 Searching Algorithms 800
    19.2.1 Linear Search 800
    19.2.2 Binary Search 804
    19.3 Sorting Algorithms 809
    19.3.1 Selection Sort 810
    19.3.2 Insertion Sort 814
    19.3.3 Merge Sort 817
    19.4 Wrap-Up 824
    20 Generic Collections 829
    20.1 Introduction 830
    20.2 Collections Overview 830
    20.3 Type-Wrapper Classes for Primitive Types 831
    20.4 Autoboxing and Auto-Unboxing 832
    20.5 Interface Collection and Class Collections 832
    20.6 Lists 833
    20.6.1 ArrayList and Iterator 834
    20.6.2 LinkedList 836
    20.7 Collections Methods 841
    20.7.1 Method sort 842
    20.7.2 Method shuffle 845
    20.7.3 Methods reverse, fill, copy, max and min 847
    20.7.4 Method binarySearch 849
    20.7.5 Methods addAll, frequency and disjoint 851
    20.8 Stack Class of Package java.util 853
    20.9 Class PriorityQueue and Interface Queue 855
    20.10 Sets 856
    20.11 Maps 859
    20.12 Properties Class 863
    20.13 Synchronized Collections 866
    20.14 Unmodifiable Collections 866
    20.15 Abstract Implementations 867
    20.16 Wrap-Up 867
    21 Generic Classes and Methods 873
    21.1 Introduction 874
    21.2 Motivation for Generic Methods 874
    21.3 Generic Methods: Implementation and Compile-Time Translation 877
    21.4 Additional Compile-Time Translation Issues: Methods That Use a
    Type Parameter as the Return Type 880
    21.5 Overloading Generic Methods 883
    21.6 Generic Classes 883
    21.7 Raw Types 891
    21.8 Wildcards in Methods That Accept Type Parameters 895
    21.9 Generics and Inheritance: Notes 899
    21.10 Wrap-Up 900
    22 Custom Generic Data Structures 904
    22.1 Introduction 905
    22.2 Self-Referential Classes 905
    22.3 Dynamic Memory Allocation 906
    22.4 Linked Lists 907
    22.5 Stacks 917
    22.6 Queues 921
    22.7 Trees 924
    22.8 Wrap-Up 930
    23 Applets and Java Web Start 941
    23.1 Introduction 942
    23.2 Sample Applets Provided with the JDK 943
    23.3 Simple Java Applet: Drawing a String 947
    23.3.1 Executing WelcomeApplet in the appletviewer 949
    23.3.2 Executing an Applet in a Web Browser 951
    23.4 Applet Life-Cycle Methods 951
    23.5 Initialization with Method init 952
    23.6 Sandbox Security Model 954
    23.7 Java Web Start and the Java Network Launch Protocol (JNLP) 956
    23.7.1 Packaging the DrawTest Applet for Use with Java Web Start 956
    23.7.2 JNLP Document for the DrawTest Applet 957
    23.8 Wrap-Up 961
    24 Multimedia: Applets and Applications 967
    24.1 Introduction 968
    24.2 Loading, Displaying and Scaling Images 969
    24.3 Animating a Series of Images 975
    24.4 Image Maps 982
    24.5 Loading and Playing Audio Clips 985
    24.6 Playing Video and Other Media with Java Media Framework 988
    24.7 Wrap-Up 992
    24.8 Web Resources 992
    25 GUI Components: Part 2 1000
    25.1 Introduction 1001
    25.2 JSlider 1001
    25.3 Windows: Additional Notes 1005
    25.4 Using Menus with Frames 1006
    25.5 JPopupMenu 1014
    25.6 Pluggable Look-and-Feel 1017
    25.7 JDesktopPane and JInternalFrame 1022
    25.8 JTabbedPane 1026
    25.9 Layout Managers: BoxLayout and GridBagLayout 1028
    25.10 Wrap-Up 1040
    26 Multithreading 1045
    26.1 Introduction 1046
    26.2 Thread States: Life Cycle of a Thread 1048
    26.3 Creating and Executing Threads with Executor Framework 1051
    26.4 Thread Synchronization 1054
    26.4.1 Unsynchronized Data Sharing 1055
    26.4.2 Synchronized Data Sharing—Making Operations Atomic 1059
    26.5 Producer/Consumer Relationship without Synchronization 1062
    26.6 Producer/Consumer Relationship: ArrayBlockingQueue 1070
    26.7 Producer/Consumer Relationship with Synchronization 1073
    26.8 Producer/Consumer Relationship: Bounded Buffers 1079
    26.9 Producer/Consumer Relationship: The Lock and Condition Interfaces 1086
    26.10 Concurrent Collections Overview 1093
    26.11 Multithreading with GUI 1095
    26.11.1 Performing Computations in a Worker Thread 1096
    26.11.2 Processing Intermediate Results with SwingWorker 1102
    26.12 Interfaces Callable and Future 1109
    26.13 Java SE 7: Fork/Join Framework 1109
    26.14 Wrap-Up 1110
    27 Networking 1118
    27.1 Introduction 1119
    27.2 Manipulating URLs 1120
    27.3 Reading a File on a Web Server 1125
    27.4 Establishing a Simple Server Using Stream Sockets 1128
    27.5 Establishing a Simple Client Using Stream Sockets 1130
    27.6 Client/Server Interaction with Stream Socket Connections 1130
    27.7 Datagrams: Connectionless Client/Server Interaction 1142
    27.8 Client/Server Tic-Tac-Toe Using a Multithreaded Server 1150
    27.9 [Web Bonus] Case Study: DeitelMessenger 1165
    27.10 Wrap-Up 1165
    28 Accessing Databases with JDBC 1171
    28.1 Introduction 1172
    28.2 Relational Databases 1173
    28.3 Relational Database Overview: The books Database 1174
    28.4 SQL 1177
    28.4.1 Basic SELECT Query 1178
    28.4.2 WHERE Clause 1179
    28.4.3 ORDER BY Clause 1181
    28.4.4 Merging Data from Multiple Tables: INNER JOIN 1182
    28.4.5 INSERT Statement 1184
    28.4.6 UPDATE Statement 1185
    28.4.7 DELETE Statement 1186
    28.5 Instructions for Installing MySQL and MySQL Connector/J 1186
    28.6 Instructions for Setting Up a MySQL User Account 1187
    28.7 Creating Database books in MySQL 1188
    28.8 Manipulating Databases with JDBC 1189
    28.8.1 Connecting to and Querying a Database 1189
    28.8.2 Querying the books Database 1194
    28.9 RowSet Interface 1207
    28.10 Java DB/Apache Derby 1209
    28.11 PreparedStatements 1211
    28.12 Stored Procedures 1226
    28.13 Transaction Processing 1227
    28.14 Wrap-Up 1227
    28.15 Web Resources 1228
    29 JavaServer™ FacesWeb Apps: Part 1 1235
    29.1 Introduction 1236
    29.2 HyperText Transfer Protocol (HTTP) Transactions 1237
    29.3 Multitier Application Architecture 1240
    29.4 Your First JSF Web App 1241
    29.4.1 The Default index.xhtml Document: Introducing Facelets 1242
    29.4.2 Examining the WebTimeBean Class 1244
    29.4.3 Building the WebTime JSF Web App in NetBeans 1246
    29.5 Model-View-Controller Architecture of JSF Apps 1250
    29.6 Common JSF Components 1250
    29.7 Validation Using JSF Standard Validators 1254
    29.8 Session Tracking 1261
    29.8.1 Cookies 1262
    29.8.2 Session Tracking with @SessionScoped Beans 1263
    29.9 Wrap-Up 1269
    30 JavaServer™ FacesWeb Apps: Part 2 1276
    30.1 Introduction 1277
    30.2 Accessing Databases in Web Apps 1277
    30.2.1 Setting Up the Database 1279
    30.2.2 @ManagedBean Class AddressBean 1282
    30.2.3 index.xhtml Facelets Page 1286
    30.2.4 addentry.xhtml Facelets Page 1288
    30.3 Ajax 1290
    30.4 Adding Ajax Functionality to the Validation App 1292
    30.5 Wrap-Up 1295
    31 Web Services 1299
    31.1 Introduction 1300
    31.2 Web Service Basics 1302
    31.3 Simple Object Access Protocol (SOAP) 1302
    31.4 Representational State Transfer (REST) 1302
    31.5 JavaScript Object Notation (JSON) 1303
    31.6 Publishing and Consuming SOAP-Based Web Services 1303
    31.6.1 Creating a Web Application Project and Adding a Web
    Service Class in NetBeans 1303
    31.6.2 Defining the WelcomeSOAP Web Service in NetBeans 1304
    31.6.3 Publishing the WelcomeSOAP Web Service from NetBeans 1307
    31.6.4 Testing the WelcomeSOAP Web Service with GlassFish
    Application Server’s Tester Web Page 1308
    31.6.5 Describing a Web Service with the Web Service Description
    Language (WSDL) 1309
    31.6.6 Creating a Client to Consume the WelcomeSOAP Web Service 1310
    31.6.7 Consuming the WelcomeSOAP Web Service 1312
    31.7 Publishing and Consuming REST-Based XML Web Services 1315
    31.7.1 Creating a REST-Based XML Web Service 1315
    31.7.2 Consuming a REST-Based XML Web Service 1318
    31.8 Publishing and Consuming REST-Based JSON Web Services 1320
    31.8.1 Creating a REST-Based JSON Web Service 1320
    31.8.2 Consuming a REST-Based JSON Web Service 1322
    31.9 Session Tracking in a SOAP Web Service 1324
    31.9.1 Creating a Blackjack Web Service 1325
    31.9.2 Consuming the Blackjack Web Service 1328
    31.10 Consuming a Database-Driven SOAP Web Service 1339
    31.10.1 Creating the Reservation Database 1340
    31.10.2 Creating a Web Application to Interact with the
    Reservation Service 1343
    31.11 Equation Generator: Returning User-Defined Types 1346
    31.11.1 Creating the EquationGeneratorXML Web Service 1349
    31.11.2 Consuming the EquationGeneratorXML Web Service 1350
    31.11.3 Creating the EquationGeneratorJSON Web Service 1354
    31.11.4 Consuming the EquationGeneratorJSON Web Service 1354
    31.12 Wrap-Up 1357


    Last edited by ajaytopgun; 1st September 2015 at 12:39 PM.

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